Thursday, October 4, 2007
Cock Brothas thorough criticism
At the down of the main page you'll see some moving picture clips which are prepared to take to an ipod. Running along side of the whole thing are the content categories featuring the insane cock videos and photographs plus the Adult Market Place where you'll find live cams, exceptional videos, sex rendezvous, toys and novelties, hot dvd's and programs.
The basic idea you'll see is that this site gets updated each week! So if you sign up you're will to be sure to get some new portraits and films every one week! (and that includes the new updates on the extra sites). In this weeks insane cock apprise featuring Chelsea Zinn, each movie episode is cut up into easy clips which play as low, average or high worth (high transfer) clips on each Windows video player with a size of 320x240 or 640x480 or Quicktime player (320x240). Each motion picture clip is almost 5 minutes long and mostly you'll find between 7 - 10 clips per part. The clarity of the videos are ok, but could be a bit recovering. You can watch them in full screen also! InsaneCockBrothers now features 54 high-class sections so there's plenty of game for you to watch!
Each section also has a parallel set of good quality (800x535) pictures with approaching 150-200 images per occurrence. So the quantity of this site is pretty delightful considering it's all private and each one knows or have heard around the cock brothas!
This websites brings you a downright amount of additional content from almost every single bay you want! Also comprised is the Reading Room where you can read naughty sex articles and get in the mood before you watch the next renovate for a second time!
Friday, February 9, 2007
Sunday, November 12, 2006
Google hounds Microsoft over search choice
MOUNTAIN VIEW, California (AP) -- The search engine company Google wants Microsoft to make sure users can easily choose Internet search engines in future products.
But Mountain View-based Google won't say if changes Microsoft has already made to its upcoming operating system, Vista, have gone far enough.
David C. Drummond -- Google's senior vice president of corporate development -- spoke to reporters after meeting with European Union antitrust regulators but refused to give details on those talks.
Vista is Microsoft's first major update to the company's flagship operating system since Windows XP was released in late 2001.
Microsoft has changed some aspects of the upcoming operating system to soothe European antitrust concerns.
Group blasts firms for China Web control
ATHENS, Greece (Reuters) -- China's control of the Internet stirred controversy at the first global Internet governance forum on Tuesday when a rights group accused western firms of providing Chinese police with technology to limit Web freedom.
Reporters without Borders, a press freedom group, said sales by major U.S. companies to China had bolstered Beijing's capabilities of limiting Internet access in the country.
"You sold technology to Chinese police which they then use to limit and control Internet freedom," Julien Pain of Reporters Without Borders told the forum in Athens.
"The governments of democratic countries should regulate the activities of Internet companies to prevent this kind of abuse."
China is the world's second-largest Internet market. It employs an estimated 30,000 people to trawl Web sites for subversive material and is a leading jailer of journalists, with at least 32 in custody, and another 50 Internet campaigners also in prison, according to Reporters Without Borders.
The largest U.S. network equipment maker Cisco and several other U.S. technology companies, including Google Inc., Microsoft Corp. and Yahoo Inc., are facing the ire of some U.S. lawmakers, activists and investors for their alleged complicity in allowing the Chinese government to commit human rights abuses.
China, which will host the 2008 Olympics, has been under increasing pressure to soften its grip on the Internet. It buys Cisco Systems Inc. technology, which is used to direct Internet traffic, through independent resellers of its products.
A Cisco official said the company was not selling tailor-made products according to the demands of governments.
"We sold the same equipment we sell in any country around the world," Art Reilly, Cisco's Senior Director for Strategic Technology Policy said at the forum. "We are selling the same product everywhere. We are not colluding with any government."
He said Cisco technology sold to China would allow a secure information flow. "It is essential that there has to be security..to provide security to allow the freeflow of information. It is the same technology for libraries for example."
Microsoft senior policy counsel Fred Tipson defended Cisco.
"The condition of doing business in a country is to abide by the law in that country," Tipson said.
Activists rejected the companies' response, saying they had evidence firms marketed specific police and security services.
Pain presented the conference with what he said were leaflets from a U.S. company, distributed during a trade show in Shanghai, advertising their policing and surveillance systems.
"There should ... be a ban on the sale of communication surveillance equipment to repressive countries," he said.
The four-day meeting, hosted by Greece, is aimed at discussing the future of the Internet with all stake holders, including governments, businesses and rights groups.
Review: Kick it with latest 'Mortal Kombat'
Midway Games' "Mortal Kombat: Armageddon," now available for the Sony PlayStation 2 and Microsoft Xbox, boasts a full roster of playable characters.
"Armageddon" is the first in the series to feature every character from the 14-year-old "Mortal Kombat" universe. There are more than 50 3-D fighters in all including Scorpion, Kung Lao, Sub-Zero and Motaro.
Like any good fighting game, however, only a handful of characters are available at the start. Part of the fun is unlocking the rest, each of whom has a unique look, fighting style and weapon preference.
And if you don't want to go with a preexisting character, "Armageddon" is the first "Mortal Kombat" game with a "Kreate-a-Fighter" mode. You can select from thousands of physical features and attributes to design a custom fighter, give him or her a name, and then start a game to test their skills against others.
The fighting, which is fast-paced, requires mastery in three key areas: hand-to-hand combat, weapons and magic. Learning how to punch, kick, jump and spin -- not to mention linking successive moves into "combos" -- takes some time to get right. Therefore, you won't get very far in this title if you try your luck by random "button mashing."
It's also fun to learn how to fight in the air with the many aerial moves offered in this game.
Another "Mortal Kombat" calling card is the notorious "fatality" move, which refers to the way one fighter can kill the other. In "Armageddon," a new Kreate-a-Fatality system gives players the ability to create custom fatalities by stringing together button combinations.
Midway has also expanded a few of its game modes. Aside from the single-player game (against the game's artificial intelligence) and a two-player mode (on the same television), "Armageddon" also offers a deeper Konquest game (a story-based adventure) and expanded online play for head-to-head matches over the Internet - with faster response times than found in 2004's "Mortal Kombat: Deception," and the ability to play your custom fighter in cyberspace.
But even with all of these additions, "Mortal Kombat" is still the same old 3-D fighting game: Each player picks a character and fights in a number of different environments. In other words, "Armageddon" just gives the player a lot more of the same stuff. This isn't necessarily a bad thing; but if you are looking for a revolutionary new game, this is not it.
Also, while this game's graphics look OK (better on the Xbox than the PlayStation 2), it doesn't compare to fighting games on the Xbox 360 such as Tecmo's "Dead or Alive 4."
"Mortal Kombat" fans can pick up "Armageddon" for $39.95, or they may opt for the Premium Edition ($49.95), which also includes a playable version of the original "Ultimate Mortal Kombat 3," more than 60 minutes of bonus DVD video content, a collectible metal case (with four unique box fronts in total), and an animation cell cover art autographed by franchise co-creator Ed Boon.
Google acquires wiki startup
NEW YORK (AP) -- Google Inc., expanding its efforts at providing software that helps users create and post their own materials on the Internet, has acquired a California startup that develops online collaboration tools known as wikis.
The announcement came Tuesday through separate postings at Google's and JotSpot Inc.'s Web journals. Terms were not disclosed.
JotSpot Chief Executive Joe Kraus said JotSpot would be able to tap into the Internet search leader's large user base and robust data centers capable of handling any growth.
"Our vision has always been to take wikis out of the land of the nerds and bring it to the largest possible audience," Kraus said in an interview. "There's no larger audience that you can reach than one you can reach through Google."
Wiki tools, popularized by the online encyclopedia Wikipedia, let users to create, modify and even delete information on what others in a group have worked.
In July, JotSpot released a new version that aims to make shared pages similar to spreadsheets, photo albums and other software people already use. In the past, Wiki tools have generally mimicked basic Web pages or word-processing documents -- photographs, for instance, might appear as a list of attachments, with no thumbnails previewing the image before downloading.
Kraus said Google shared his company's vision for helping groups share information and work together online. As the two companies talked over the past nine months, he said, "we were completing each other's sentences."
Google's acquisition of JotSpot, which closed Monday, comes as the Internet search leader prepares to purchase the online video-sharing site YouTube Inc. for $1.65 billion in stock.
Earlier in the year, Google said it bought Upstartle, the maker of the online word-processing program Writely. Google has since packaged Writely with an online spreadsheet it developed in-house.
The free tools could help groups simultaneously work on documents over the Web and provide alternatives to Microsoft Corp.'s dominant business-software applications, which largely run on computer desktops rather than the Internet.
Kraus said Google's acquisition of JotSpot "validates the notion that people want to do more online than just read. The Web is moving from a monologue to a dialogue."
As JotSpot, makes the transition to Google's systems, new registrations have been suspended. Existing users can continue using the service, and JotSpot will stop billing for paid accounts.
Kraus declined to discuss future product plans under Google. In the past, Google turned the Picasa Inc.'s $29 photo organizer into a free download, but it sold a premium version of Google Earth, a mapping product that incorporated technology acquired from Keyhole Corp.
JotSpot currently has 30,000 paid users at about 2,000 companies using a service hosted on premise or at JotSpot. About 10 times as many people use the free, JotSpot-hosted service, which restricts the number of pages and the size of the collaborating group.
Kraus said Google has yet to determine whether existing users would eventually have to sign up for free user IDs through Google, as Writely users ultimately had to do.
The universal identity could heighten privacy concerns, making it easier for governments to obtain one's search history, e-mail messages, word-processing documents and now wiki data with just one subpoena. Kraus said users could delete accounts before migrating to Google.
JotSpot's 27 employees will move about six miles from Palo Alto, California, to Google's Mountain View headquarters.
The really small screen -- cell phone movies
BOSTON, Massachusetts (AP) -- The cameras capture the young man walking down the stairs, reciting a monologue about the three things people should know about him: His favorite movie is "Gone with the Wind," he loves roller coasters and he hates when people don't take him seriously.
The shot is complicated and takes several attempts to perfect. But there's no big camera equipment, no expert sound system and no reels of film to capture the moment.
Instead, everyone involved, from the three cameramen and the sound guy to the extras, is producing the miniature movie with -- and for -- cell phones.
The exercise is part of a new Boston University class created through a unique partnership with cellular company Amp'd Mobile and taught by director Jan Egleson. During the semester, the students will produce a series of short episodes that eventually will be distributed by the company for its cellular customers.
The students have challenged each other to shoot it using only the phones, despite obstacles surrounding sound and video quality.
The class, which the university believes is the only one of its kind in the country, offers students credit and a chance to be part of the new media culture -- where anyone, anywhere, can create, distribute and view entertainment using a variety of emerging technologies. Amp'd benefits by getting mobile content created by one of its targeted audiences: young, tech-savvy adults.
Amp'd, whose backers include Qualcomm Inc. and Viacom Inc., is trying to compete with mainstream cellular players like Cingular Wireless by branding itself as a youth-oriented company offering more than just phone service.
It sells comedy clips, cartoons and music videos for subscribers to watch on cell phones for prices that start at 45 cents for a single download to $20 for unlimited access.
Most content is geared toward people ages 18 to 35.
"They're all about anywhere, anytime," said Seth Cummings, Amp'd Mobile's senior vice president for content, who helped start the program at his alma mater. "They want to be able to take their media with them."
Amp'd has hired established writers to create original content, but Cummings said the company decided to work with BU to target budding artists.
"I know that when I was there, there was this stuff that we'd create that there was no outlet (for)," Cummings said. "There's a real outlet here."
The medium is so new, the students and Egleson spent some time in a recent class debating what to call their work. Options included mobisodes (mobile episodes), mobilettes or cellenovelas (cellular telenovelas).
"We're on the cutting edge of a new era of film medium," said Mark DiCristofaro, a 21-year-old BU film student. "Why not get on board early?"
And because anyone with a cell phone can make a video and upload it to the Internet to watch on computers or phones, the students said they felt a greater opportunity to get people to see their work. Television production graduate student Chris Miller said cell phones give young filmmakers a new way to distribute their work.
"It's so hard to get the studios to really pay attention, especially the beginning filmmakers," Miller said. "So if they don't want to go that route, you don't have to."
In some respects, Egleson's film class is like any other. In the first hour, he guides the students through a discussion of editing, graphics, music and tone. They work on their series, centered on a group of diverse students who each harbor a secret.
"The bottom line is always that if it's a good story and you get involved, it doesn't matter what format it is," said Egleson, who has directed films and television shows.
Other times, though, the students and teacher run into challenges unique to working with their black, shiny cell phones provided by Amp'd:
The picture quality isn't as good as film, either, because the phone's camera records 15 frames per second, compared with the typical 24 to 30 frames per second in movies or on television.
"I wish I could tell you I've done this a million times," Egleson tells the class as they watch him upload their footage stored on the phone's memory cards onto his laptop, done by connecting the phone to the computer with a USB cable.
Miller said the students also have had to adapt their film-making style for the small -- very small -- screen. Scenes are shorter, cuts are quicker and visuals are larger. Nobody is trying to make a "Saving Private Ryan" epic, and the students refuse to edit out the quirks, saying they want to create videos the average phone user could make themselves.
"It's not quite as clean as what you'd expect from television. It's a little more raw," Miller said. "It's not your 'Everybody Loves Raymond' sitcom."
On the other hand, Egleson said, the phones give the cameramen more flexibility because they aren't lugging around large equipment and can easily whip a phone out of their pocket for spontaneous scenes. And Egleson expects the phone technology to improve quickly.
Paris recently held its second film festival devoted exclusively to movies shot with cell phones. But it's too early to say how popular mobile programming will become in the United States, said Linda Barrabee, an analyst at the Yankee Group, a Boston-based technology research firm.
Although cell phones are ubiquitous, a much smaller percentage of people own phones with the technology to watch videos or subscribe to services to do so.
Current trends, she said, lean toward people being most interested short programming, such as sketches or sports highlights, that they can watch in line at the store or on the subway.
"For the most part, what we're talking about is snacking," she said.
But Barrabee wouldn't rule out feature films watched in segments _ or even attracting older people, who have more buying power than young adults.
Despite the challenges and uncertain future, a wave of enthusiasm traveled through a recent three-hour BU class, from the experimental filming to the writing session.
"I feel like I should pay $7 for this," one student said as the class crowded around cell phones and computers to watch their edited footage.
Which is exactly what Amp'd Mobile wants to hear.